Computer/Technology Standards of Learning
Standards of Learning
For Virginia’s Public Schools
June 22, 2005
Board of Education
Commonwealth of Virginia
Computer/Technology Standards of Learning
Introduction
Technology Literate
…to possess technology skills that support learning, personal productivity, decision making, and daily life.
Six-Year Educational Technology Plan for Virginia, 2003-2009
The Computer/Technology Standards of Learning identify and define the progressive development of essential knowledge and skills necessary for students to access, evaluate, use and create information using technology. They provide a framework for technology literacy and demonstrate a progression from physical manipulation skills for the use of technology, to intellectual skills necessary for information use, to skills needed for working responsibly and productively within groups. Computer/technology proficiency is not an end in itself, but lays the foundation for continuous learning. The focus is on learning using technology rather than learning about technology.
To become technologically proficient, the student must develop the skills through integrated activities in all content areas K-12, rather than through one specific course. These skills should be introduced and refined collaboratively by all K-12 teachers as an integral part of the learning process. Teachers can use these standards as guidelines for planning technology-based activities in which students achieve success in learning, communication, and prepare them to meet the challenges of today’s technology-rich world of work.
Computer/Technology Standards of Learning
Grades K-2
Basic Operations and Concepts
C/T K-2.1 The student will demonstrate knowledge of the nature and operation of technology systems.
• Identify the computer as a machine that helps people at school, work, and play.
• Use technology to demonstrate the ability to perform a variety of tasks; among them turning on and off a computer, starting and closing programs, saving work, creating folders, using pull-down menus, closing windows, dragging objects, and responding to commands.
C/T K-2.2 The student will demonstrate proficiency in the use of technology.
• Demonstrate the use of mouse, keyboard, printer, multimedia devices, and earphones.
• Use multimedia resources such as interactive books and software with graphical interfaces.
Social and Ethical Issues
C/T K-2.3 The student will practice responsible use of technology systems, information, and software.
• Know the school’s rules for using computers.
• Understand the importance of protecting personal information or passwords.
• Understand the basic principles of the ownership of ideas.
C/T K-2.4 The student will use technology responsibly.
• Demonstrate respect for the rights of others while using computers.
• Understand the responsible use of equipment and resources.
Technology Research Tools
C/T K-2.5 The student will use technology to locate, evaluate, and collect information from a variety of sources.
• Identify information in various formats.
• Identify available sources of information.
Computer/Technology Standards of Learning
Problem-solving and Decision-making Tools
C/T K-2.6 The student will use technology resources for solving problems and making informed decisions.
• Recognize that technology can be used to solve problems and make informed decisions.
• Identify and select technologies to address problems.
Technology Communication Tools
C/T K-2.7 The student will use a variety of media and formats to communicate information and ideas effectively to multiple audiences.
• Identify the best tool to communicate information.
• Use technology tools for individual writing, communication, and publishing activities.
• Demonstrate the ability to create, save, retrieve, and print document.
Computer/Technology Standards of Learning
Grades 3-5
Basic Operations and Concepts
C/T 3-5.1 The student will demonstrate knowledge of the nature and operation of technology systems.
• Discuss common uses of computers in their daily life and the advantages and disadvantages those uses provide.
• Communicate about basic technology components with appropriate terminology.
C/T 3-5.2 The student will demonstrate proficiency in the use of technology.
• Use skills and procedures needed to operate various technologies such as scanners, digital cameras and hand-held computers.
• Identify basic software applications such as word processing, databases, and spreadsheets.
Social and Ethical Issues
C/T 3-5.3 The student will demonstrate knowledge of ethical, cultural, and societal issues related to technology.
• Identify how technology has changed society in areas such as communications, transportation, and the economy.
• Discuss ethical behaviors when using information and technology.
C/T 3-5.4 The student will practice responsible use of technology systems, information, and software.
• Understand the need for the school division’s acceptable use policy.
• Discuss the rationale of fair use and copyright regulations.
• Follow rules for personal safety when using the Internet.
C/T 3-5.5 The student will demonstrate knowledge of technologies that support collaboration, personal pursuits, and productivity.
• Work collaboratively when using technology.
• Practice and communicate respect for people, equipment, and resources.
• Understand how technology expands opportunities for learning.
Technology Research Tools
C/T 3-5.6 The student will use technology to locate, evaluate, and collect information from a variety of sources.
• Collect information from a variety of sources.
• Evaluate the accuracy of electronic information sources.
• Enter data into databases and spreadsheets.
Computer/Technology Standards of Learning
Problem-solving and Decision-making Tools
C/T 3-5.7 The student will use technology resources for solving problems and making informed decisions.
• Determine when technology tools are appropriate to solve a problem and make a decision.
• Select resources to solve problems and make informed decisions.
Technology Communication Tools
C/T 3-5.8 The student will use a variety of media and formats to communicate information and ideas effectively to multiple audiences.
• Produce documents demonstrating the ability to edit, reformat, and integrate various software tools.
• Use technology tools for individual and collaborative writing, communication, and publishing activities.
• Use telecommunication tools to communicate and share information with others.
Computer/Technology Standards of Learning
Grades 6-8
Basic Operations and Concepts
C/T 6-8.1 The student will demonstrate knowledge of the nature and operation of technology systems.
• Describe how technology impacts learning.
• Explore how software and hardware are developed to respond to the changing needs of technology.
• Describe compatibility issues, between various types of technology.
C/T6-8.2 The student will demonstrate proficiency in the use of technology.
• Understand that hardware and software have different operating systems that may affect their use.
• Use self-help features such as online tutorials and manuals to learn to use hardware and software.
Social and Ethical Issues
C/T 6-8.3 The student will demonstrate knowledge of ethical, cultural, and societal issues related to technology.
• Demonstrate knowledge of current changes in information technologies.
• Explain the need for laws and policies to govern technology.
• Explore career opportunities in technology related careers.
C/T 6-8.4 The student will practice responsible use of technology systems, information, and software.
• Demonstrate the correct use of fair use and copyright regulations.
• Demonstrate compliance with the school division’s Acceptable Use Policy and other legal guidelines.
C/T 6-8.5 The student will demonstrate knowledge of technologies that support collaboration, personal pursuits, and productivity.
• Work collaboratively and/or independently when using technology.
• Practice preventative maintenance of equipment, resources, and facilities.
• Explore the potential of the Internet as a means of personal learning and the respectful exchange of ideas and products.
Computer/Technology Standards of Learning
Technology Research Tools
C/T 6-8.6 The student will use technology to locate, evaluate, and collect information from a variety of sources.
• Use databases and spreadsheets to evaluate information.
• Use technology resources such as calculators and data collection probes for gathering information.
• Use Internet and other electronic resources to locate information in real time.
C/T 6-8.7 The student will evaluate and select new information resources and technological innovations based on the appropriateness for specific tasks.
• Use search strategies to retrieve information.
• Evaluate the accuracy, relevance, and appropriateness of electronic information sources.
Problem-solving and Decision-making Tools
C/T 6-8.8 The student will use technology resources for solving problems and making informed decisions.
• Employ technology in the development of strategies for solving problems.
• Use a variety of technologies to identify and provide possible solutions to real-world problems.
• Use content-specific tools, software, and simulations such as environmental probes, graphic calculators, exploratory environments, and web tools.
• Participate in collaborative problem-solving activities.
• Select and use appropriate tools and technology resources to accomplish a variety of tasks.
Technology Communication Tools
C/T 6-8.9 The student will use a variety of media and formats to communicate information and ideas effectively to multiple audiences.
• Choose the appropriate tool, format, and style to communicate information.
• Independently use technology tools to create and communicate for individual and/or collaborative projects.
• Produce documents demonstrating the ability to edit, reformat, and integrate various software tools.
Computer/Technology Standards of Learning
Grades 9-12
Basic Operations and Concepts
C/T 9-12.1 The student will demonstrate knowledge of the nature and operation of technology systems.
• Discuss the inherent advantages and limitations of technology.
• Define the relationship between infrastructure, electronic resources, and connectivity.
• Identify and describe the impact of new and emerging technologies and their applications.
C/T 9-12.2 The student will demonstrate proficiency in the use of technology.
• Identify and resolve hardware and software compatibility issues.
• Develop and communicate strategies for solving routine hardware and software problems.
Social and Ethical Issues
C/T 9-12.3 The student will demonstrate knowledge of ethical, cultural, and societal issues related to technology.
• Assess the potential of information and technology to address personal and workplace needs.
• Demonstrate knowledge of electronic crimes such as viruses, pirating, and computer hacking.
• Explore and participate in online communities, and online learning opportunities.
• Identify the role that technology will play in future career opportunities.
C/T 9-12.4 The student will practice responsible use of technology systems, information, and software.
• Adhere to fair use and copyright guidelines.
• Adhere to the school division’s Acceptable Use Policy as well as other state and federal laws.
• Model respect for intellectual property.
C/T 9-12.5 The student will demonstrate knowledge of technologies that support collaboration, personal pursuits, and productivity.
• Respectfully collaborate with peers, experts, and others to contribute to an electronic community of learning.
• Model responsible use and respect for equipment, resources, and facilities.
Computer/Technology Standards of Learning
Technology Research Tools
C/T 9-12.6 The student will use technology to locate, evaluate, and collect information from a variety of sources.
• Integrate databases, spreadsheets, charts, and tables to create reports.
• Use available technological tools to expand and enhance understanding of ideas and concepts.
C/T 9-12.7 The student will evaluate and select new information resources and technological innovations based on the appropriateness for specific tasks.
• Analyze and draw conclusions about the comprehensiveness and bias of electronic information sources.
• Design and implement a variety of search strategies to retrieve electronic information.
Problem-solving and Decision-making Tools
C/T 9-12.8 The student will use technology resources for solving problems and making informed decisions.
• Investigate and apply expert systems, intelligent agents, and simulations in real-world situations.
• Select and apply technology tools for information analysis, problem-solving, and decision-making.
• Use technology resources such as educational software, simulations, and models for problem-solving, and independent learning.
• Produce and disseminate information through collaborative problem-solving activities.
Technology Communication Tools
C/T 9-12.9 The student will use a variety of media and formats to communicate information and ideas effectively to multiple audiences.
• Determine the most effective tool, format, and style to communicate to specific audiences.
• Use technology-based options, including distance and distributed education, to collaborate, research, publish, and communicate.
• Practice self-directed use of advanced technology tools for communicating with specific audiences.
The Apple iPad Tablet - Will it Be a Game Changer?
Do you have Apple ? This is important information about Apple. This information I had taken from enzine article. Apple just announced that their long awaited iPad Tablet will be available to the public on April 3rd, with "pre-order" starting in one week. Will the iPad Tablet command the kind of lines and packing out for a couple of days on line, that the iPhone did?
Probably not, but the Apple is trying to use it to boomerang an existing niche market, the small tablet PC market, into competition with the laptop and note book market, to some extent. Apples expects there will be a downward migration from laptop users into iPad users, there buy increasing the size of the tablet market, and providing Apple with a lower barrier to entry.
There has been so much hype over this and rightly so. Pat of Apple's brilliance is the way it promotes and markets their products. Surely the style and functionality of the products are the cutting edge into the market, but apple knows how to create a buzz. Notice all those ads for iPad giveaways. They really aren't scams.
Sure you may have to subscribe to a couple of magazines and take a few surveys, but in the end you'll get your free iPad. This is where Apple is genius. Instead of spending millions on TV ads, they are approaching this launch in other ways. Instead they are employing the strengths and reach of the internet and combined with their own reputation and are getting the "buzz out on the iPad Tablet.
I personally believe it will be a hit, and a big one long term for Apple, who knows maybe the original version iPad will become collectors items, but I doubt it, at least not to the Apple faithful out there. Instead, if the iPad succeeds in gaining market share, but also growing the tablet pc market, then it will be far ahead of any competitors, just as the iPhone is today.
If you want to maybe try your hand at testing an iPad before they are released, and then getting to keep it, visit http://AppleGameChanger.info
Article Source: http://EzineArticles.com
New Aplication From Google "Google Buzz"
Facebook and Twitter fame was the envy of Google. It's not an easy matter to captivate the netter in the world to be incorporated in a new social networking website. Aware of that fact, Google took another step that is more courageous and more creative.
Product combines old and new. That is ultimately where pilihn Google introduced Google is now the realm of cyberspace Buzz. What is Google's Buzz?
Still in the context of the social networking world in general, Google Buzz offers the ease in which we can share writing, photos, links and even videos. Only difference this time all you can do with just using Gmail alone. Without the bother of this set is. Google's own party hoped that the forward side of the familiar Gmail and Google's popularity will make it easier Buzz received and digested its users in a short time. Gmail is now loved by 180 million users around the world, without a doubt provide Buzz with Google's mainstay features 5 to compete in the world of social networking.
The first feature is Auto-following. This feature automatically build their own network without the hassle you need to follow someone to connect to each other. Google Buzz will automatically connect you with people who used to chat or send an email using your Gmail account. Of course this means, only the people closest to you who can access your content, so you need not fear will appear spam-spam that is not obvious source.
The second feature is the integration of Gmail itself. Gmail now are experiencing a lot of progress from time to time. Especially with the addition of Google's features Buzz, it reportedly now has integrated Google Buzz with Picasa, Google Reader, Flickr and Twitter. In the future Google Google also wants to integrate with other Buzz again.
The third feature is the concept of a combination of skills possessed by Facebook and Twitter, where we can do public and private sharing. From Twitter, Google is adapting its content to be in the index that will be seen later on what topics are popular today. While from Facebook, Google adapted content can be sent addressed to certain people only you want to share.
Features integrate keempt inboxes and Buzz's own items. Every conversation in Gmail groups and their comments will go into the inbox. Plus, the addition of the Recommended Buzz, which is the way content automation that might make you interested or are popular among your friends.
The fifth feature is an extension to the mobile world. Seeing the development of the mobile web is now a drastic increase even very influential, Google does not forget to integrate these features into its mobile version. Now you can access Google Buzz from anywhere and anytime using a device your iPhone or Android. You also can visit the mobile web at the URL: buzz.google.com and also via Mobile Maps. With it, you can see Buzz is sent directly from the people who are located near you now. Well, wait let alone, be a leader to try new flavors of social networking world this Google style.
Article Source: www.beritateknologi.com
How to Choose LCD Monitor
Attention, however, a 19-inch screen is already very large. It is best to move the store to get a clear idea about the size that suits you especially if you change from an old CRT.
Format and Resolution
In the past, screens are available in TV to 4:3 but with the evolution of size and development of 16:9 (TV, DVDs ...), a balance had to be found and so 16:10 who is now with resolutions between 1440 x 900 for the 19-inch and 1680 x 1050 for the 20 to 22 inches.
The particularity of LCDs compared to CRT is that they operate only one resolution, their native resolution. It must have a graphics card capable of producing an image of this size and eyes capable of deciphering the characters on the screen. It is obviously possible to work with resolutions lower for larger characters but this will require a stretch of artificial screen image by producing a loss that more or less high image quality.
T note that all cards being sold are capable of producing great quality images for all applications with the exception of recent games where we must invest in a high-end card for large images and scenes without slowing down.
Response time
The response time of the screen measures the time required to screen for a pixel from one color to another (but simplified). Over this time is low (5ms, 2ms, 1ms ...), more moving images (movies, videos, games ...) will be fluid. The screens slower (16ms, 8ms ...) they produce an effect of reshuffles more or less visible.
For desktop applications, Internet browsing, chat ... this is not at all important because the image does not move much. It is therefore to remember for players and fans of video.
Viewing Angle
Unlike the old CRT, LCD image is not visible if it goes very right / left or top / bottom of the screen. Indeed, the viewing angles from a degree heeling provide black images (no longer see the image).
The most recent offer screens angles of 160 to 170 degree which is sufficient for all uses. Some top models approaching perfection (180 degrees) with angles of 178. We recommend you to opt for models with viewing angles horizontal and vertical above 170 degrees for a good comfort.
Connectors
Remember, the screen should have the inputs needed to display video streams from different devices. There are currently 3 major interfaces: HD Sub VGA - DVI - HDMI.
The best is that the screen is with all these interfaces see more of a connector for HDMI, but we are satisfied most of the time of DVI and HDMI as the Sub VGA HD is an old standard analog endangered. Avoid therefore screens that do just one interface because it will limit the uses and scalability of your monitor.
Ideally, the cables should also be provided but this is rarely the case on patterns of entry and mid-range. In general, we must be careful with this package comes with the screen (bundle) because it can make a real difference.
Quality of Image
Contrast, brightness and color accuracy are the three criteria involved in image quality.
More brightness, the higher the whites are white and the images clear and bright. However an image too bright can be tiring for the eyes and produce very black blacks (gray). The ideal is to have a high brightness and contrast also very high.
To see if the screen is good here is to make the calculation: Divide the brightness (ex 300 cd / m²) by the contrast (2000:1 ex) and you get a black light. If it is larger than 0.3, this is not good at all, by more against you approach zero over your black will be good. (Ex 300/2000 = 0.15, good black but brightness is a bit low).
Regarding the accuracy of colors, it measures the ability of the screen to produce color line that the graphics card has requested. Despite the importance given to this criterion by Internet, I believe personally that this is not important except for computer professionals, do not do so too careful, all the screens are good in this area and there is always room to improve this aspect through the settings for the screen.
Maneuverability
LCDs are known to be somewhat cumbersome compared to the old screens, it is to pay attention to the weight of the screen and its footprint for mobile use and simple. Moreover, it is very important to have a screen that can be adjusted vertically and horizontally to give you a tailored to your posture, this is unfortunately not the case with all screens.
The most
To distinguish itself from competition, some models offer a bit more than what is required for a screen. We usually find handy integrated webcam, a TV tuner to receive TV on his monitor, a USB hub to connect your devices simply without having to go around your machine, speakers for sound although it is often barely acceptable ...
If these are not more decisive, it seemed important to mention them because ultimately they are things that we pay and it is better to know if we will really need.
CONCLUSION
Provided that there is not too demanding (e) or that the screen intended to use extreme or professional, it is usually possible to find happiness after a few hours of research (no less!). For more demanding, it will usually put a price for what is the best keeping in mind that well on the screen is not perfect, all we can do is s 'closer.
article source : http://forums.techarena.in
How to Choose Notebook or Laptop ?
Step 1 : Determine Your Needs
Your laptop choice greatly differs depending on what you need it for. All laptops in the market will work for personal computing (web surfing/e-mail) purposes. For major/business applications, you will need a good amount of processing power and for gaming, you will need a powerful graphics processor on top of that.
Step 2 : Choose Your Screen Size and Weight
Choosing a screen size and rough weight level will help you decide which laptop category you will be looking into. Screen sizes smaller than 12-13", or if you need something very light, will mean you need to look into a netbook or ultraportable laptop that sacrifices processing power. Otherwise, you should go for something larger in the thin-and-light/mainstream/desktop replacement categories.
Step 3 : Based on your budget, narrow down the CPU you need
The most important factor that determines notebook performance and price is the processor. Not knowing which processor your laptop has is like buying a race car without knowing how fast it drives. Examining other performance factors such as RAM, graphics chip and HDD will also help.
Step 4 : Check for Notebook Features
802.11b/g/n, webcam, HDMI port, LED screens, back-lit keyboards, internal mics...... With so many different laptops with so many different features, you need to look carefully what your laptop supports and what it doesn't to make sure it fits your needs.
Step 5 : Find the Best Price for Your Laptop
If you have chosen a laptop model, do a search online to find the best price on it. You can save $50-$300 easily in many cases!
Read through other great tips on this site and good luck on your purchase!